LAW ENFORCEMENT GAMES
RULES & GUIDELINES

PRACTICAL SHOOTING

GUIDING BODIES:

Law Enforcement Games

IDPA (International Defensive Pistol Association)

EVENTS:

Competition is offered to men in the following categories: 18-29, 30-34, 35-39, 40-44,

45-49, 50-54, 55-59, 60 & up. Competition is offered to women in an open category.

Competition is available for the divisions of Revolver / Automatic, Concealed / Uniform Security Leather. Competitors may only compete in one division/one age group.

COMPETITION DURATION:

Each competition will last 3-4 hours

GENERAL RULES:

    Each competition will be provided a Course of Fire in advance either by the posting on web page or mailing out if requested. Courses of Fire may change from year to year.

    All firearms are subject to inspection by the event coordinator.

    Competitors must provide their own ammunition

    Safety rules of the range must be followed.

    Leather/Holsters: A duty rig must have retention device and be engaged. A concealed rig must be concealed. All holsters must have covered trigger guard. No cross-draw or shoulder holsters are permitted.

    Ammunition Allowed: Any factory or reloaded duty-type ammo is accepted with the exception to handguns. All handguns must have frangible ammunition. There is no limit to the number of speed loader or magazines allowed. No AP rounds allowed.

    Cold Range, competitors will transport all weapons to and from the line unloaded with no magazines inserted in the weapon.

    Breaking the 180-degree rule will be Disqualification.

    Competitors will receive credit for any target that falls down and bounces back up.

    Failure to knock the can off the table with their strong hand will default that string.

    Competitors must have a safe holster and start with all snaps engaged.

     

    2008 PRACTICAL SHOOTING MATCH

    PLEASE NOTE THE AMMUNITION REQUIREMENTS BELOW – FRANGIBLE AMMUNITION ONLY

    ALSO, PLEASE NOTE THE SLIGHT CHANGE IN THE COURSE OF FIRE

    GUIDING BODIES: Florida Police & Fire Games

    EVENTS: Competition is offered to men in the following categories: 18-29, 30-34, 40-44, 45-49, 50-54, 55-59, 60 & up. Competition is offered to women in an open category. Competition is available for Revolver/Semi-automatic & Concealed/Uniform Security Leather divisions. Competitors may only compete in one division/age group.

    COMPETITION DURATION: Three to four hours.

    GENERAL RULES:

    The Course of Fire will be provided in advance either by the posting on web page or mailing out if requested. Courses of Fire or target placement may change from year to year.

    Safety rules of the host range must be followed.

    Cold Range: Competitors will transport all weapons to and from the line unloaded and holstered or cased. No firearm may be loaded until directed by the range staff.

    Once the command to load has been given, and until the line has been declared safe, breaking the 180-degree rule with a firearm will result in disqualification from the match.

    Firearms Allowed: Any stock, duty-type pistol or revolver is permitted. Grips may be changed to facilitate the size of the shooter’s hand. Minimum 38sp/9mmP caliber is required. BARREL LENGTH IS LIMITED TO 5 INCHES OR LESS, NO EXCEPTIONS. All firearms are subject to inspection and approval by the event coordinator.

    Holsters: Duty rigs must be full duty rigs, suitable for use while in uniform. A concealed rig must be worn at waist level, concealed by an outer garment. ALL HOLSTERS MUST HAVE A COVERED TRIGGER GUARD. HOLSTERS WHICH PERMIT A FINGER TO BE PLACED ON THE TRIGGER WHEN THE FIREARM IS HOLSTERED WILL NOT BE ALLOWED. No cross-draw, shoulder holsters or fanny packs are permitted. All safety devices, i.e., snaps, must be engaged. Holsters are subject to inspection and approval by the event coordinator.

    Ammunition Allowed: FRANGIBLE AMMUNITION MUST BE USED. There is no limit to the number of speed loaders or magazines allowed. Lead, jacketed, hollow point or armor piercing ammunition is prohibited.

    Course of Fire: Two shooters will start at the firing line facing away from the targets, hands held in front of the body in the "interview", or similar position, handguns holstered. Prior to the start command, the range officer will reveal a small steel popper plate painted to correspond with one of the painted targets. At the start command, each shooter will turn and knock over a small steel popper target with their shooting hand. The shooter may then draw and engage the target painted the same color as the painted popper target revealed by the range officer. The remaining targets may then be engaged in any order but the cross-over stop target must be the last target to be engaged. The first shooter to successfully engage all targets is the winner of the string. The string will be repeated with the first shooter to win two strings advancing.

    Competitors will receive credit for any target that falls down and bounces back up.

    Failure to knock over the small steel popper target on the table with the shooting hand prior to drawing the firearm will result in a default of that string of fire. Failure to engage the correct first target will result in default of that string of fire.

    TARGETS: Three to four steel plates per shooter, each painted a different color, placed at 10 – 12 yards. One Cross-over stop target, placed at 12 – 15 yards. Actual number and placement of targets may depend on the range facilities.

     

     

     

     

     

     

 

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09/22/08 - Last updated