2010 FLORIDA POLICE AND FIRE GAMES
RULES & GUIDELINES

 

2010 PRACTICAL SHOOTING MATCH

PLEASE NOTE THE AMMUNITION REQUIREMENTS – FRANGIBLE AMMUNITION ONLY

**ALSO NOTE THE SLIGHT CHANGE BELOW IN THE COURSE OF FIRE FOR 2010**

 

GUIDING BODIES: Florida Police & Fire Games

 

EVENTS: Competition is offered to men in the following categories: 18-29, 30-34, 40-44, 45-49, 50-54, 55-59, 60 & up.  Age groups may be combined depending on the number of competitors signed up.  Competition is offered to women in an open category. Competition is available for Revolver/Semi-automatic & Concealed/Uniform Security Leather divisions. Competitors may only compete in one division/age group.

 

COMPETITION DURATION: Three to four hours.

 

GENERAL RULES: The Course of Fire will be provided in advance either by the posting on web page or mailing out if requested. Courses of Fire or target placement may change from year to year.

 

Safety rules of the host range must be followed.

 

Cold Range: Competitors will transport all weapons to and from the line unloaded and holstered or cased. No firearm may be loaded until directed by the range staff.

 

Once the command to load has been given, and until the line has been declared safe, breaking the 180-degree rule with a firearm will result in disqualification from the match.

 

Firearms Allowed: Any stock, duty-type semi-automatic pistol or six shot revolver is permitted. Grips may be changed to facilitate the size of the shooter’s hand. Minimum 38sp/9mmP caliber is required. BARREL LENGTH FOR REVOLVERS IS LIMITED TO 5 INCHES OR LESS.  BARRELL LENGTH FOR SEMI-AUTO IS LIMITED TO 5.5 INCHES OR LESS, ie. GLOCK 34/35 IS OK. All firearms are subject to inspection and approval by the match director.

 

Holsters: Duty rigs must be full duty rigs, suitable for use while in uniform. A concealed rig must be worn at waist level, concealed by an outer garment. ALL HOLSTERS MUST HAVE A COVERED TRIGGER GUARD. HOLSTERS WHICH PERMIT A FINGER TO BE PLACED ON THE TRIGGER WHEN THE FIREARM IS HOLSTERED WILL NOT BE ALLOWED. No cross-draw, shoulder holsters or fanny packs are permitted. All safety devices, i.e., snaps, must be engaged. Holsters are subject to inspection and approval by the match director.

 

Ammunition Allowed: FRANGIBLE AMMUNITION MUST BE USED. There is no limit to the number of speed loaders or magazines allowed. Lead, jacketed, hollow point or armor piercing ammunition is prohibited.

 

Targets:  Six steel plates per shooter, each painted a different color, placed at 10 – 12 yards. One Cross-over stop target, placed at 12 – 15 yards. Actual number and placement of targets may depend on the range facilities.

 

** HANDGUN Set-up FOR 2010:  Semi-automatic pistols will be loaded with at least two, and no more than four rounds, including one chambered round.  Revolvers will be loaded with six rounds only. **

 

Course of Fire: Two shooters will start at the firing line facing away from the targets, hands held in front of the body in the "interview", or similar position, handguns holstered. Prior to the start command, the range officer will reveal a small steel popper plate painted to correspond with one of the painted targets. At the start command, each shooter will turn and knock over a small steel popper target with their shooting hand. The shooter may then draw and engage the target painted the same color as the painted popper target revealed by the range officer. The remaining plates may then be engaged in any order.   ** For semi-automatic pistols, reloading may only take place upon the slide locking back after the firing all rounds in the firearm.  For revolvers, reloads will take place only after firing all six shots.  all reloads must come from a carrier on the shooter’s belt.**  The cross-over stop target may only be engaged after all plates have been successfully engaged. The first shooter to successfully engage all targets is the winner of the stage. The course of fire will be repeated with the first shooter to win two stages advancing.

Competitors will receive credit for any target that falls down and bounces back up.

Failure to knock over the small steel popper target on the table with the shooting hand prior to drawing the firearm will result in a default of that string of fire. Failure to engage the correct first target will result in default of that string of fire.   Failure to perform a slide-lock reload will result in default of that string of fire.

 

 

 

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12/10/09 - Last updated