2010 FLORIDA POLICE AND FIRE GAMES
RULES & GUIDELINES

 

2010 SHOTGUN MATCH

PLEASE NOTE THE AMMUNITION REQUIREMENTS BELOW

 

GUIDING BODIES: Florida Police & Fire Games

 

EVENTS: Competition is offered to men in the following categories: 18-29, 30-34, 40-44, 45-49, 50-54, 55-59, 60 & up. Competition is offered to women in an open category. Competition is available for Pump and Semi-Automatic divisions. Competitors may only compete in one division/age group.

 

COMPETITION DURATION: Three to four hours.

 

GENERAL RULES: The Course of Fire will be provided in advance either by the posting on web page or mailing out if requested. Courses of Fire or target placement may change from year to year.

 

Safety rules of the host range must be followed.

 

Cold Range: Competitors will transport all weapons to and from the line unloaded with the actions open and pointed in a safe direction. No firearm may be loaded until directed by the range staff.

 

Once the command to load has been given, and until the line has been declared safe, breaking the 180-degree rule with a firearm will result in disqualification from the match.

 

Firearms Allowed: Any factory pump or semi-automatic shotgun. All firearms are subject to inspection and approval by the match director.

 

Ammunition Allowed: Factory or reloaded birdshot or buckshot is accepted.

NO SLUGS.

 

Targets: Three to four steel plates per shooter, each painted a different color, placed at 12 – 15 yards. One Cross-over stop target, placed at 15 – 17 yards. Actual number and placement of targets may depend on the range facilities.

 

Shotgun Set-up:  Each shotgun will start in "cruiser ready condition" (empty chamber, action closed, safety on and magazine loaded with no more than 3 rounds for a 3 plate configuration, or 4 rounds for a 4 plate configuration).

 

Course of Fire: Two shooters will start at the firing line facing away from the targets, hands held in front of the body in the "interview", or similar position, with shotguns on the table pointed in a safe direction. Prior to the start command, the range officer will reveal a small steel popper plate painted to correspond with one of the painted targets. At the start command, each shooter will turn and knock over a small steel popper target with their shooting hand, retrieve their shotgun, chamber a round, and engage the target painted the same color as the painted popper target revealed by the range officer. Once the first target is successfully engaged, the shooter will engage the remainder of the plate rack targets, reloading as necessary after engaging at least one target. Once all plate rack targets have been successfully engaged, the shooter may then engage the cross-over stop target. The first shooter to successfully engage all targets is the winner of the string. The string will be repeated with the first shooter to win two strings advancing.

 

Competitors will receive credit for any target that falls down and bounces back up.

 

Failure to knock over the small steel popper target on the table with the shooting hand will result in a default of that string of fire. Failure to engage the correct first target will result in default of that string of fire.

 

Competitors who fire slugs on any target will be disqualified. They will also be responsible for damage to targets and any injury that might
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12/10/09 - Last updated