2010 FLORIDA POLICE AND FIRE GAMES
RULES & GUIDELINES

 

THREE GUN MATCH

PLEASE NOTE THE AMMUNITION REQUIREMENTS BELOW

 

GUIDING BODIES: Florida Police & Fire Games

 

EVENTS: Competition is offered to men in the following categories: 18-29, 30-34, 35 – 39, 40-44, 45-49, 50-54, 55-59, 60 & up. Competition is offered to women in an open category.

 

COMPETITION DURATION: Four to five hours.

 

GENERAL RULES:  The Course of Fire will be provided in advance either by the posting on web page or mailing out if requested. Courses of Fire or target placement may change from year to year.

 

Safety rules of the host range must be followed.

 

Cold Range: Competitors will transport all weapons to and from the line unloaded with the actions open and pointed in a safe direction. No firearm may be loaded until directed by the range staff.

 

Once the command to load has been given, and until the line has been declared safe, breaking the 180-degree rule with a firearm will result in disqualification from the match.

 

Firearms Allowed: Any factory pump or semi-automatic shotgun. Standard duty-type handguns and rifles. After-market scopes or electronic sights will not be allowed. Weapons that come from the factory equipped with optical sights, i.e., H&K G36, Steyr AUG, etc., will be allowed. All firearms are subject to inspection and approval by the match director.

 

Ammunition Allowed:  Factory or reloaded rifle ammo is allowed.  No armor piercing, steel core rifle rounds.  Factory or reloaded birdshot or buckshot is allowed.  No shotgun slugs are permitted.  Frangible handgun ammunition is required.  No lead, jacketed or hollow point handgun ammunition is permitted.

 

Targets: One steel rifle target, per shooter, placed at 35 – 40 yards. Three to four steel plates per shooter for shotgun, placed at 12 – 15 yards. Three to four steel plates per shooter for handgun, placed at 10 – 12 yards. Actual number and placement of targets may depend on the range facilities.

 

Course of Fire: Two shooters will start at the firing line facing away from the targets, hands held in front of the body in the "interview", or similar position, with all weapons on the table pointed in a safe direction. The handgun will have a loaded chamber. The shotgun and rifle will start in cruiser ready condition (empty chamber, safety on and magazine loaded). At the start command, each shooter will turn and knock over a small steel popper target with their shooting hand. Shooters will then engage the rifle target with one hit. They will then engage the shotgun targets with their shotgun. Shooters will then engage the rifle target again with one hit. Shooters will then engage the handgun targets with their handgun. Shooters will finish the string with a final hit on the rifle target with their rifle. The first shooter to successfully engage all targets is the winner of the string. The string will be repeated with the first shooter to win two strings advancing.

 

Competitors will receive credit for any target that falls down and bounces back up.

 

Failure to knock over the small steel popper target on the table with the shooting hand prior to engaging the first target will default that string of fire.

 

Competitors who shoot non-rifle targets with a rifle will be disqualified. They will also be responsible for damage to targets and any injury that might occur.

 

SPECIAL NOTES: When competitors have successfully engaged their handgun and shotgun targets, the shotgun and handgun actions must be locked open when returned to the table prior to re-engaging the rifle target. Safeties may be left on or off. Shotgun magazines need not be emptied nor pistol magazines removed. The rifle must have the safety engaged when on the table and not in use. Loss of that string will occur if the rifle safety is found to be disengaged when on the table. All weapons must be pointed in a safe direction at all times. Unsafe gun handling or breaking the 180-degree rule will result in disqualification from the match. Shooters will not be allowed to fire unwanted rounds from the chamber to gain an advantage.

 

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12/12/10 - Last updated